Honestly, I really like this, it's very relaxing. I had fun creating this little floating town, and as I built more I imagined who might live here and what they do.
I have played things like this where you wait for currency to go up and unlock builder packs with that currency to expand the possibilities, but those types of games have a different agenda and feeling, where you're expanding for the sake of expanding, your objective becomes to unlock rather than to create and explore... but I had way more fun and relaxation with the freedom here.
You're right in that it's more of a creative tool atm, but I don't think that's a bad thing, and in my opinion, gamifying it should lean into the creative tool - the way you can do whatever you want in Minecraft, giving the player the freedom to create and explore, and expand it as they do that. Perhaps people start walking around and reacting to their new environment? Perhaps specially linked tiles create new tile combinations, you discover them through creating, and these systems unlock new possibilities for building. (Similar to Loop Hero's tile combination system). You start off with a city and through building you get access to sand/desert/forest/jungle/abandoned, whatever. Perhaps the type of people/inhabitants depends on the ecosystem that is built, some loose percentage based thing sort of like Viva Piñata. Perhaps a day/night system changes the atmosphere and inhabitant activities or tile combinations. - Just ideas as someone who enjoys the relaxing creativity here, with no other rules or objectives other than to create and chill out.
Expansions on this and some QOL stuff, like a 3D gizmo in the corner for 3D noobs (not me I am a pro obviously), tile previews + deletions could be nice (though a lot of what I created was due to not being able to delete/replace tiles either, lots of happy accidents and working with what I was given was quite nice).
High potential, with a focus on limited creativity I think this can be a very nice relaxing experience.
Thanks, Telaba!
P.s. I like the title, you should put your name on everything. If Tom Clancy + Bennett Foddy, and Kenney can do it. So can you, CONFIDENCE TELABA LETS GOOOOO!!!! - In the world of 182375761908238 devs it's a simple way for players to distinguish projects and be excited when they see a creator they're familiar with. In fact, I will start doing it now, too.
Cool to see that some of the original design still shined through; I was indeed drifting towards a more creative approach where placing certain resources on certain spots would transform something into a new building or add to it in an interesting way. Making you explore what you could create and force you to remember combinations. Kinda Minecraft crafting table style, I suppose, but I think loop hero might be the better comparison.
It was that or giving you a little radial menu to choose what to build when placing something, e.g. placing "wood" on a house would give you the choice of a second floor, a roof, scaffolding, etc.
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Honestly, I really like this, it's very relaxing.
I had fun creating this little floating town, and as I built more I imagined who might live here and what they do.
I have played things like this where you wait for currency to go up and unlock builder packs with that currency to expand the possibilities, but those types of games have a different agenda and feeling, where you're expanding for the sake of expanding, your objective becomes to unlock rather than to create and explore... but I had way more fun and relaxation with the freedom here.
You're right in that it's more of a creative tool atm, but I don't think that's a bad thing, and in my opinion, gamifying it should lean into the creative tool - the way you can do whatever you want in Minecraft, giving the player the freedom to create and explore, and expand it as they do that.
Perhaps people start walking around and reacting to their new environment? Perhaps specially linked tiles create new tile combinations, you discover them through creating, and these systems unlock new possibilities for building. (Similar to Loop Hero's tile combination system). You start off with a city and through building you get access to sand/desert/forest/jungle/abandoned, whatever. Perhaps the type of people/inhabitants depends on the ecosystem that is built, some loose percentage based thing sort of like Viva Piñata. Perhaps a day/night system changes the atmosphere and inhabitant activities or tile combinations.
- Just ideas as someone who enjoys the relaxing creativity here, with no other rules or objectives other than to create and chill out.
Expansions on this and some QOL stuff, like a 3D gizmo in the corner for 3D noobs (not me I am a pro obviously), tile previews + deletions could be nice (though a lot of what I created was due to not being able to delete/replace tiles either, lots of happy accidents and working with what I was given was quite nice).
High potential, with a focus on limited creativity I think this can be a very nice relaxing experience.
Thanks, Telaba!
P.s. I like the title, you should put your name on everything. If Tom Clancy + Bennett Foddy, and Kenney can do it. So can you, CONFIDENCE TELABA LETS GOOOOO!!!! - In the world of 182375761908238 devs it's a simple way for players to distinguish projects and be excited when they see a creator they're familiar with. In fact, I will start doing it now, too.
- Saultoons' comment
Cool to see that some of the original design still shined through; I was indeed drifting towards a more creative approach where placing certain resources on certain spots would transform something into a new building or add to it in an interesting way. Making you explore what you could create and force you to remember combinations. Kinda Minecraft crafting table style, I suppose, but I think loop hero might be the better comparison.
It was that or giving you a little radial menu to choose what to build when placing something, e.g. placing "wood" on a house would give you the choice of a second floor, a roof, scaffolding, etc.
Thanks Saul :)